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The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses. It is now possible to replace the music in the floppy versions of Loom with audio tracks.Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade after loading a savegame.Rewrote music player for Amiga versions of Ind圓 and Loom in accordance to the original code.
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Support for re-compressed audio files dropped in Full Throttle, The Dig and The Curse of Monkey Island. Added support for Korean fan translations from the scummkor project: EcoQuest 2 and Gabriel Knight 2.Fixed loading autosaves in Shivers and Phantasmagoria 2.Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN. Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LS元, LSL5, LSL6,.Added support for Text To Speech in SCI floppy games.
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Refactored code to allow rendering using the original 256 color palette.Fixed getting stuck when teleporting to the foot in scene 30.Fixed the rolling bridge state in scene 13.This means you no longer have to run the installer to extract the data files. Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1 directly from the files on the CD.Added sound support for the Macintosh version of Legend of Kyrandia.Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.Added support for ZX Spectrum games with graphics in the Scott sub-engine.Added text to speech for dialogs and object descriptions.Fixed global flag corruption in death screens.The agent evaluation (current points) can now be shown with Control-D.Comments from Arthur that play in the background can now be stopped with the space key (the same key that replays Arthur's last comment).The currently selected item is now stored in saved games.Saved games are now sorted by slot, like in other engines, instead of being sorted alphabetically.Added metadata to saved games, including thumbnails, creation date and play time.The game is now always paused when the Biochip menu or the save/restore dialogs are open.After saving, the player returns back to the game instead of the Biochip menu.Implemented game pausing via Control-P.The mouse pointer is now hidden during cutscenes.Added support for skipping synchronous audio and video.Fixed crash at the end of the Hock-A-Loogie mini game.Fixed the size of the main menu buttons being incorrect in some cases.Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.Simon the Sorcerer 2: Improved AdLib and GM support.
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Both DOS and Windows versions now offer the choice of the DOS music tempos or the faster Windows tempos.
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